About

Resolute Games is uniquely positioned at the cutting edge of virtual reality gaming, focused on developing ‘Eldramoor: Isle in the Mist’. Our studio is fueled by a diverse team of seasoned professionals, including developers who have shaped some of the most successful VR MMOs in the industry. We are committed to leveraging this rich heritage to create a fully immersive, accessible, and inclusive adventure that pushes the boundaries of VR gaming. 

Our Leadership Team

Lynn Souza (Skorpeo)

Lynn Souza (Skorpeo)

CEO

Lynn (She/Her) is a hard-driving, goal-oriented professional who has blazed a trail for herself over the last 20 years, as one of the few female owner/CEOs of a cybersecurity company on the East Coast. Lynn has led her company to the Inc 5000 list 4 times in the last 8 years, as well as winning numerous local and regional awards and in 2018, Lynn won the Enterprising Women of the Year award.

As a former division 1 softball player for the Big East Champion Providence College Friars, Lynn understands the true meaning of teamwork and she leads her team of developers in a style befitting a competitive athlete. She believes talent is the greatest asset a studio possesses and goes above and beyond to cultivate the potential of her employees and encourage them to strive for excellence daily. An eternal optimist with a can-do attitude, Lynn brings an extraordinary level of enthusiasm and unwavering conviction to every endeavor.

Lynn leads with a bold and unconventional style. A true visionary, Lynn embraces opportunities for change and is energized by fresh perspectives. She encourages, if not demands, that her entire team take an active role in design decisions at Resolute Games. Lynn places the utmost value on creativity and cutting-edge thinking, and she emboldens her entire team to speak their minds, ask the hard questions and to challenge conventional wisdom.

Lynn got her first VR headset in 2018, and the love affair with VR MMORPGs started almost immediately. Not only did the games feed into her competitive nature, but they were also wonderfully diverse places filled with people from all over the world, and all walks of life, something that Lynn values very much. Lynn is a champion for accessibility and inclusivity in her everyday life, and she brought that passion and her innate leadership skills with her in establishing Resolute Games, Inc.

Jon Samples (Damage Da Mage)

Jon Samples (Damage Da Mage)

Director of Development

As Director of Development Jon (He/Him) brings more than a decade of experience in software development and architecture. During his career he has helped design and develop backend solutions for MiTek, Enterprise Rent-A-Car and the USDA.

Jon's VR journey began when he backed OrbusVR on Kickstarter and that game became the beginning of his game development career when he joined the Orbus team in 2019. As a member of the Resolute team Jon looks forward to applying his knowledge of software development, architecture, and best practices toward creating more incredible VR experiences.

Chris Beatrice (Bee)

Chris Beatrice (Bee)

Art Director

Before becoming Art Director at Resolute, Chris (He/Him) was an Art Director, Game Designer and Studio Head for Vivendi-Universal, after which he founded his own successful game development studio Tilted Mill Entertainment. Chris designed SimCity: Societies, Caesar IV, and the groundbreaking Children of the Nile, in addition to the perennial favorite Pharaoh, relaunched in 2023 and still ranking among the top ten city-building games of all time.

In his award-winning freelance career Chris provided art direction, visual development, and illustrations for board games, video games, print and television. Most recently Chris was the Art Director at Infinigods, a web 3 game studio. Chris is thrilled to bring his extensive game development, team-building and creative leadership experience to Resolute Games.

Jon Lorenzo (Zyros/Z)

Jon Lorenzo (Zyros/Z)

Production Manager

Zyros (Z) (He/Him) leverages extensive experience in VR and MMORPGs to steer the production of Eldramoor at Resolute Games. Starting his VR adventure with the Oculus Rift in 2016, he has been instrumental in community building and development, notably in Zenith: The Last City and Zenith: Infinite Realms.

At Resolute, Z ensures that Eldramoor evolves in sync with its community, integrating player feedback into every phase of game development. Outside of his professional role, Z is an avid enthusiast of board games and remains deeply engaged with the latest trends in VR technology, seeking new ways to enhance immersive experiences.

Advisors

Stephen Slota

Stephen Slota

Stephen (They|Them) is a learning scientist, game designer, worldbuilder, and author advising the Eldramoor team on project visioning and narrative development. They hold a Ph.D. in Educational Psychology and have worked on numerous game and instructional design projects with organizations including Arizona State University’s Center for Games & Impact, Intel Corporation, Pfizer, the University of Connecticut, UConn Health, and Greenhouse Studios.

Beyond teaching undergraduate and graduate courses like Interactive Storytelling, Accessibility Design, Game Systems, and Learning Theory, Stephen has co-written two books (Exploding the Castle: Rethinking How Video Games and Game Mechanics Can Shape the Future of Education and The Worldbuilding Workshop: Teaching Critical Thinking and Empathy Through World Modeling, Simulation, and Play), 20+ academic articles (including the well-cited [2012] game-based learning meta-analysis Our Princess is in Another Castle: A Review of Trends in Serious Gaming for Education), a dozen games (EOS-503, Beyond Nuremberg: Courtroom 600, Underlings of Underwing, VERBA, and more), and 80+ scholarly keynotes, panels, and presentations about worldbuilding, story composition, and user experience.

Jae Lake

Jae Lake

Jae (He/Him) Is a passionate individual with drive towards beautiful in-game experiences. Having worked in various game types from VR, FPS, MOBA, Survival crafting games, He is a team focused and support driven Technical Artist. He originally got into games for the enjoyment found in the 1999 MMORPG Everquest and loved what MMO’s could bring to the world in form of inclusive spaces and fun stories to share with your friends.

His most notable game release being 343’s Halo Infinite, he loves the technical challenges between balancing great art, performance, and tools to elevate games as an art form. While working for a little-known travel company, Expedia, Jae ran their AR/VR/MR department for the 4 years it was active between 2016-2020.

A lifetime learner, Jae is willing to be proven wrong and is always looking to learn and grow as an artist, technical game developer, and as an individual. He is always willing to share insight and experiences, Jae believes in spaces for everyone and everyone succeeding together. Jae lives in Houston, TX with their partner and too many cats.